What Dreams Wrought
|Rank||Descriptor||Trait Limits||Attribute Dots||Max Essence||Numina|
|Health/Corpus||Resistance + Size|
|Willpower||Power + Resistance|
|Initiative||Finesse + Resistance|
|Defense||Lower (unless Rank 1) of Power or Finesse|
|Speed||Power + Finesse + Species Factor|
|Rating||Level||Base Cost||Max Duration||Add’l Duration Cost||Effect|
|1||None||N/A||1 min/succ||+0 Essence||N/A|
|1||Strengthen||1 Essence||10 min/succ||+0 Essence||add Rank to Health/Structure/Defense, shift anchors|
|2||Manipulate||2 Essence||1 hr/succ||+1 Essence||twist emotions, determine animal’s actions|
|3||Control||3 Essence||1 day/succ||+2 Essence||change nature/emotions, minor changes to animal’s actions|
|4||Create||4 Essence||Permanent||+2 Essence||create example of influence such as object/emotion|
|5||Mass Create||5 Essence||create multiple examples of influence|
- Steal Essence: Power + Finesse vs Power + Finesse, steal 1E / success. Can only steal from similar types of creatures without Numen
- Boost Attributes: 1E / +1, max (Rank + 2) dots/Essence
- Influence: Spirits have dots in Influence equal to their Rank
Attributes: Spirits do not have skills and only three attributes: Power, Finesse, and Resistance. Any roll the spirit makes is a combination of these two Attributes.
Bans: A behavior Spirits must or must not perform under more specific circumstances. Ranked 1-5, bans increase in complexity and consequence with higher ranks.
Banes: Directly related to the Spirit’s Rank with higher rank indicating a more obscure Bane, Banes are objects or conditions that do specific harm to spirits (typically 1 aggravated for contact while manifested, 1 lethal for contact if in Twilight).
Essence: Much like werewolves, spirits spend Essence to fuel their supernatural abilities. Spirits typically regain Essence from things within their purview.
Influence: The spirit’s ability to control things related to them, Influence ranges from 1-5, the spirit pays Essence depending on the duration and rolls Power + Finesse which sentient creatures contest with Resolve or Composure (higher of) + Supernatural Tolerance.
Numina: Supernatural powers that spirits carry, magic that the spirit can wield which typically relates to the spirit’s purview.
All Numina is activated with a Power + Finesse roll.
|Awe||3 Essence||Pres + Comp + ST||unable to move or speak for 1 turn (3 on exc succ)|
|Blast||0 Ess +2 Ess/+1L||Defense||Wounds as +0L weapon, 10 yards/Power range|
|Drain||0 Essence||Stam + Reso + ST||steal Essence or WP, whoever wins opposed roll gains 1 Ess or WP/success|
|Emotional Aura (R)||1 Essence||Reso + Comp + ST||5 yard radius, all that fail to resist suffer -2 for the scene|
|Essence Thief||1 Essence||None||Spirit may consume Essence for creatures of different types, such as angels and ghosts|
|Regenerate||1+ Essence||None||heal 1hl (Bashing or Lethal) / Essence, heals bashing first|
|Speed||2/4 Essence||None||doubles (2) or triples (3) speed|
|Stalwart||0 Essence||None||Spirit uses Resistance for Defense|
|Telekinesis (R)||1 Essence||None||Lift or throw item with Strength = activation successes|
|Aggressive Meme||7 Essence||Reso + Comp + ST||Plant an idea in a subject mind which is passed on when talked about|
|Dement (R)||1 Essence||Inte + ST||target suffers Insane tilt for the scene|
|Firestarter (R)||1 Essence||None||causes one small fire to break out / success|
|Hallucination||1 Essence||Wits + Comp + ST||each success over contested roll alters one sense|
|Host Jump||3 Essence||None||touch transfers possessing spirit to another host with appropriate conditions|
|Implant Mission (R)||2 Essence||None||target receives short vision of assigned task and the Obsessed condition|
|Innocuous||0 Essence||None||-2 Perception rolls vs spirit|
|Left Hand Spanner||1 Essence||None||touched device malfunctions for 1 turn/succ|
|Mortal Mask||1 Essence||Wits + Comp – Fine||1 hr/success, materialized spirit appears human|
|Omen Trance||1/3 Essence||None||1/day receive visions for self (1E) or others (3E) of events sometime in the next week|
|Pathfinder (R)||1 Essence||Reso +ST||for scene, know most direct root to destination|
|Rapture (R)||2 Essence||Reso + ST||target gains Insensate condition, failed resistance inflicts derangement for (Power) days|
|Resurrection||10 Essence||None||Rank 4+, -1 die/day, resurrects target|
|Seek (R)||0 Essence||None||roll Finesse, know distance/direction to Anchor/Infra/Resonant, 2 mi range/Rank, +1 Ess x10 distance|
|Sign||1 Essence||None||creates a single written or verbal message|
(R) – Reaching, indicates spirits can use this influence through the Gauntlet